Trap
NormalClay Charge
Archetype:
Elemental HERO
View:
3369
When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.
Clay Charge — Power Evaluation
Final Score: 44 ± 6 · Confidence: Medium
- Intrinsic: 45 · Deck: 43 · Meta: provisional
- Primary role: Removal · Secondary: Negation/Interaction
Why it scores here
Clay Charge is a reactive trap that only works when an Elemental HERO Clayman you control is attacked, and it converts that moment into destroying the attacker plus 800 damage, at the cost of your own Clayman. The 44 reflects a narrow, conditional trade that is consistently run (5 sampled decks, 3 of 5 with Clayman as a partner) but has no recorded combo or guide evidence. High printed stats are not relevant here; the card scores on its conditional interaction and its cost, and its material value is near zero because it is a trap.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Needs a Clayman on the field to trigger, and Clayman is a common partner (3 of 5 decks) so the trigger is often live (observed, inferred). |
| Combo & Conversion | 30 | Text only: one attack answered with a destroy and 800 damage, with no recorded combo boards to confirm a larger line (inferred). |
| Resource Economy | 40 | Destroys your own Clayman along with the attacker, so it is roughly a 1-for-1 exchange plus 800 damage and no card advantage (verified, inferred). |
| Effect & Interaction | 45 | Destroys the attacking monster, but only when the attack targets Clayman and only on the opponent's attack step (verified). |
| Material Utility | 5 | A trap card with no material value, so it contributes nothing as material even when its effect is negated (verified). |
| Resilience & Flexibility | 35 | A set trap that can be answered by generic negation and depends on a single named monster staying alive (inferred). |
| Deck-Building Efficiency | 55 | A single trap slot that is mostly run at 1 copy across decks, with no garnet or lock but tied to one archetype's monster (observed, inferred). |
Calculation
Weight profile: Primary role Removal/Negation, no secondary blend applied (secondary is a near-duplicate of the same interaction axis). Intrinsic ≈ 45, Deck ≈ 43, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Destroys the attacking monster for a single set card, with 800 damage attached
- Clayman is a frequent partner, so the trigger is often live in these decks
- Cheap to run: normally one copy, no garnet or lock
Weaknesses
- Only triggers when Clayman is attacked, so it is dead in many spots
- Costs your own Clayman, so the exchange is roughly even rather than card advantage
- Contributes nothing as material or as a board body
Counters / choke points
- Generic trap negation (not confirmed against this card in the evidence)
- Opponent avoiding attacking Clayman, so the trigger never occurs
Best use
Defensive trap answering attacks on Clayman. Decks: Elemental HERO builds running Clayman. Suggested copies: 1.
Evidence & gaps
- Verified: Destroys the attacking monster and the targeted Elemental HERO Clayman, and deals 800 damage to the opponent, when Clayman is targeted for an attack; Clayman is a trap, so it provides no material value
- Observed: Appears in 5 sampled decks, mostly at 1 copy (4 of 5); Clayman is co-run in 3 of 5 decks
- Inferred: Trigger is live only when Clayman is on the field and attacked; Exchange is roughly even in cards, with 800 damage as the main gain
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) available no banlist token, assumed 3 copies (unlimited) archetype names are unresolved ("Không có") for both archetype ids






